| 1. | | Undefined behaviour spotted in safe Rust code (twitter.com/brianorwe) |
| 2 points by quelsolaar 9 months ago | past | 1 comment |
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| 2. | | Better Software Conference: Finish Your Software [video] (youtube.com) |
| 7 points by quelsolaar on July 23, 2025 | past |
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| 3. | | Understanding effective type Aliasing in C [pdf] (open-std.org) |
| 54 points by quelsolaar on May 5, 2025 | past | 18 comments |
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| 4. | | Why is C the safest language? [pdf] (quelsolaar.com) |
| 34 points by quelsolaar on Jan 8, 2025 | past | 5 comments |
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| 5. | | MakeMake: Generate make files from C source code (github.com/quelsolaar) |
| 140 points by quelsolaar on Dec 3, 2023 | past | 69 comments |
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| 6. | | Why do people consider Code quality == Maintainability? (twitter.com/eskilsteenberg) |
| 2 points by quelsolaar on Dec 1, 2023 | past | 2 comments |
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| 7. | | A Proposal for C2Y [pdf] (open-std.org) |
| 4 points by quelsolaar on Nov 10, 2023 | past |
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| 8. | | Develop with Cocoa for Apple devices without using Objective-C (felixk15.github.io) |
| 130 points by quelsolaar on Sept 11, 2023 | past | 93 comments |
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| 9. | | The Apple Vision Pro, Is a Display, Not an AR Device (twitter.com/eskilsteenberg) |
| 1 point by quelsolaar on June 8, 2023 | past | 3 comments |
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| 10. | | In C, int I = 0; can be an uninitialized variable (twitter.com/eskilsteenberg) |
| 2 points by quelsolaar on Feb 17, 2023 | past | 4 comments |
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| 11. | | I prefer unsigned 32 bit indices in C (twitter.com/eskilsteenberg) |
| 2 points by quelsolaar on Dec 27, 2022 | past |
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| 12. | | My Plan for Running Twitter (twitter.com/eskilsteenberg) |
| 4 points by quelsolaar on Dec 21, 2022 | past | 2 comments |
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| 13. | | My Best Career Advice (twitter.com/eskilsteenberg) |
| 2 points by quelsolaar on Nov 18, 2021 | past |
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| 14. | | Why is protest our default? (quelsolaar.com) |
| 2 points by quelsolaar on Aug 10, 2021 | past | 1 comment |
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| 15. | | C standard proposal: Redefining Undefined Behavior (quelsolaar.com) |
| 2 points by quelsolaar on July 9, 2021 | past |
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| 16. | | Ask HN: Whats your favorite Debugging tricks? |
| 2 points by quelsolaar on Feb 21, 2021 | past | 3 comments |
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| 17. | | Its time to design a new Instruction set architecture (quelsolaar.com) |
| 5 points by quelsolaar on Feb 8, 2021 | past | 7 comments |
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| 18. | | Xbox: The Oral History of an American Video Game Empire (bloomberg.com) |
| 2 points by quelsolaar on Jan 6, 2021 | past |
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| 19. | | Android is a truly terrible software development platform (twitter.com/eskilsteenberg) |
| 81 points by quelsolaar on Dec 7, 2020 | past | 48 comments |
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| 20. | | My answer to the question “Where do you get all your ideas?” (youtube.com) |
| 1 point by quelsolaar on Nov 30, 2020 | past |
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| 21. | | Apple, Google, Epic and the Sherman act, An explainer (twitter.com/eskilsteenberg) |
| 2 points by quelsolaar on Aug 23, 2020 | past |
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| 22. | | Finally releasing my 15 years of C libraries as open source (gamepipeline.org) |
| 5 points by quelsolaar on July 7, 2020 | past | 1 comment |
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| 23. | | Thought experiment: Imagine we limit all development teams to one |
| 6 points by quelsolaar on April 10, 2020 | past | 3 comments |
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| 24. | | One Word Broke C (quelsolaar.com) |
| 147 points by quelsolaar on March 16, 2020 | past | 253 comments |
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| 25. | | The Startup Party Is Over (quelsolaar.com) |
| 111 points by quelsolaar on June 2, 2019 | past | 38 comments |
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| 26. | | Fully automated UV unwrapping for arbitrary meshes. (Siggraph 2018) (youtube.com) |
| 3 points by quelsolaar on Sept 3, 2018 | past | 1 comment |
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| 27. | | Supply side service: Why tech products are terrible (quelsolaar.com) |
| 1 point by quelsolaar on June 18, 2018 | past |
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| 28. | | Are we ready for AI we dont understand? (quelsolaar.com) |
| 1 point by quelsolaar on May 24, 2018 | past |
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| 29. | | How to defeat Internet giants like Facebook and Google (quelsolaar.com) |
| 7 points by quelsolaar on April 23, 2018 | past | 1 comment |
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| 30. | | When switch(a % 8) is faster then switch(a) (twitter.com/quelsolaar) |
| 1 point by quelsolaar on June 4, 2017 | past |
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| More |