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Happy New Year to all of you my fellow HN readers!


That's really a good rule. It could apply to almost any aspect of life, not only just about what to eat.


Am I only one that can't download the pdf, or is the file server down? I can see the blog page but when I try downloading the ebook it just doesn't work..

If the file server is down.. anyone could upload the ebook for download?


I particularly like the explanation on naming it ice:

> Because your menu bar becomes like ice, allowing your menu bar items to slide away


It's not a great name, for discoverability reasons, but I assumed the name was playing on the relationship with Bartender.


Sounds like GPT to me


this song is ridiculously funny, good work sir!


Hmm this looks kinda like vscode.


My brain hurts so good when I watch this visualization. I can't explain this feeling, so weird.


The feeling these shapes cause I like to call "unresolveable unfamiliarity".

Normally, when a being experiences unfamiliarity, it can resolve it, by gaining additional experiences, knowledge, or simply getting accustomed to circumstances. Even if it never does so, it feels that it can.

But with these interactions, the unfamiliarity is caused by something that a 3D being is physically incapable of becoming familiar with. It, quite literally, cannot wrap it's head around what's going on. Thanks to our intellect, we can mathematically explain, even simulate what's going on, but we cannot get accustomed to it.

Bear in mind that this is only my opinion, coming from someone who knows next to nothing about psychology though :-)


it's quirky to know that this is familiar to our brains perhaps but can only be accessed outside of the facilities of our 5 senses. I like to imagine that is our experience on LSD and psilocybin with our brains in different focus


That's a very interesting take.


I experienced the same as I was developing this application. :)


I was just about to mention Nier Automata too. The dynamically changing music was a huge wow moment to me when I played it.

Actually this game is such an art. Its story is touching, full of unexpected plot twist, and inspiring deep thinking afterwards; its graphics is cozy and unsettling, heart warming and hear breaking at the same time - yet the game is not really gpu demanding; its combat is slick, snap, and satisfying; its music literally echo with your emotional roller coaster along your gameplay. And what's crazy is that, all of these nice things about this game actually blend with each other really perfect, so you don't think about any single aspect of this game, you feel the whole game as a package delivers you one of, if not THE, finest japanese anime/game experience in so many levels. I was really depressed for like 6 months after finishing this game because I left wanting more of Nier Automata games. It will literally make you become a huuuuge weeb.


I've played dos and dos2 and I liked them(well I enjoyed dos's combat system more than dos2 but I loved playing them both in general), I've never played any DnD games, should I buy bg3?


Bg3 is pretty much DoS2 in a different skin. And a different story/universe.

If you've played DoS2 you'll find yourself sometimes conflating the two quest lines sometimes :).


I haven't played DOS (though now I might). My understanding is that BG3 is more story and character focused. And while they've done a surprisingly good job adapting D&D combat to video game format, it's definitely not perfect.

I definitely recommend it


Yes. It’s fundamentally the same game, just with combat rules that aren’t quite as good. It feels very much like DOS:3.


The plot is a bunch more engaging, to me at least. Divinity always felt you were playing everything for laughs.

D&D is a crap system though, which drags BG3 down (but hey, I've made my peace with D&D's vancian magic at this point in my life).


Did you play DOS:2? I get that sentiment for DOS:1, but 2 took things more seriously.


Yeah, almost all of it (level 14 or so). I felt the tone was super light-hearted, which was fine but I was concerned that BG3 might be similar. Fortunately, it's not it has a more appropriate tone.

To be fair though, we had our second child in September, so I'm just at the end of Act One (hoping to get some time to finish it over Christmas).


uh, this doesn't look like what those gpu passthrough things like vfio do, is it a different thing? Or I am more interested in, can this do what vfio do, run games in almost native performance in windows guest vm?


> run games in almost native performance in windows guest vm?

No, vfio is still the most recommended option.

This is essentially something like VirtualBox or VMWare 3D acceleration - the host is still the "owner" of the GPU, and has to juggle receiving OpenGL commands from the guest and sending the render results back to it, with lots of overhead. But easier for users than setting up passthrough or using proprietary GPU virtualization solutions.

People pointed out that there is a similar project for Vulkan, already being used in production for ChromeOS, called Venus. Should be the one to watch nowadays.


Virgl just sends opengl commands to the host. And it also has to copy some buffers back and forth. So it won't be as fast as vfio. But, there is a new feature called VirtGPU DRM native contexts which eliminates some of this overhead and run at near native speeds. Unfortunately it's only implemented for adreno/msm GPUs for now.I think there is work on the way for Intel and AMD GPUs.


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