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Well said! I agree. I find that standard notation is an amazing tool for conveying how to perform a piece, and absolutely terrible for understanding the harmonic structure and reasoning about a piece. That stuff is all hidden and inferred if you have the years of experience to just know all the intervals present at a glance.


The thing about emoji that gives me anxiety is that different OS/browser renders them differently, so I can only guess about whether what I'm trying to convey will translate.


It would help if UIs made it easy to see the name of each emoji. Sometimes I even know what semantics I want but can’t discern which image it’s been assigned to.


On MacOS and iOS/iPadOS, you can search for them by name.

Doesn’t help with “what are they trying to say?”, but does help with your “how do I say FOO?”


when i enter "zen" i get the swearing emoji, not sure why but i love it


This was a much bigger issue 10 years ago than it is now. Emoji are generally fairly consistent across hardware vendors.


I really miss that old Samsung grimace emoji: https://imgur.com/02C8x4i

Or the eye roll one: https://imgur.com/FE664R2

Good times


I just want the gun to be a real gun again


Yes, this is a really large problem that limits their usefulness as a means of communication. I limit myself to the most basic set (and use them sparingly) to avoid misunderstanding.


Yeah I always hesitate to use emojis in any document or design for this reason, you have no idea how it's going to look to other viewers


Case in point: not all vendors implement flags!


Or leave out a handful of flags and render the rest. :)

https://news.ycombinator.com/item?id=21166519


Imagine if Apple or Google decided to just not render certain words or replace them with a different one. Somehow this is acceptable with emojis.


I'd be ducking outraged


A while back I made a small browser game using emoji for all graphics. I was delighted to see so many different sets of emoji in screenshots people posted.


Nice! My partner predicted this in some album art she did for a friend. https://badbraids.bandcamp.com/album/supreme-parallel



This is timely, I've been listening to Carolina Eyck a lot during the past few weeks! I've been building a virtual theremin for the Meta Quest, hoping to make this instrument more accessible and flexible by leveraging the powers of visual overlays and motion controllers. Here's a basic walkthrough: https://youtu.be/m8xFstjNxUo?si=ss2wSk1SIG90OWCM

I've been stuck waiting for Meta to verify my identity. Shortly after that happens, it'll be available on the Quest store.


until the discord server goes down


If the thing goes down there's no guarantee any indexer/scraper is going to index/scrape it


This looks great! How small of an audio buffer have you been able to get down to? Any plans for an API?

I've been developing a VR spatial sound and music app for a few years with the Unity game engine, bypassing the game engine's audio and instead remote controlling Ambisonic VSTs in REAPER. I can achieve low latency with that approach but it's a bit limited because all the tracks and routing need to be setup beforehand. There's probably a way to script it on REAPER but that sounds like an uphill battle. It would be a lot more natural to interface with an audio backend that is organized in terms of audio objects in space.

What I'd like is more flexibility to create and destroy objects on the fly. The VSTs I'm working with don't have any sort of occlusion either. That would be really nice to play with. Meta has released a baked audio raytracing solution for Quest, and that's fun for some situations but the latency is a bit too much for a satisfying virtual instrument.

Here's my project for context: https://musicality.computer/vr


Hey, I’ve got down to under 20ms audio buffer, but it depends on the complexity of the scene.

What you’re working on sounds really cool, I’ll have a look at it!

It sounds like Audiocube offers the kind of features that you need, although it doesn’t have realtime audio input (yet, I’m working on it and have it partially working).


Hmm 20ms is quite a lot. I'm targeting <3ms, ideally.


I realised I meant 20 samples, not ms!


oh that's MUCH better!! I was hoping you erred.


Looking at your project it looks like it would be great to integrate the two somehow - Audiocube would be awesome in vr but I have no vr dev experience


There's a library Valve made for spatial audio for games (inc. VR). I've played around with it a bit, it's incredible. I'm surprised more games haven't adopted it.

https://valvesoftware.github.io/steam-audio/


Oh yeah, I forgot about this. I think it was a bit less developed last I looked. Not sure if there was another reason I wasn't considering it. Thanks!

edit: ah, it's because it is a plugin for Unity's audio system which I've already determined adds more latency than I want.


Thanks! I joined your Discord... And looks like I "liked" your Audiocube post on FB about 4 years ago :-)


If months are circular for you, in which direction do they progress? A few years ago I realized my mental model of calendar months goes counter-clockwise. No idea why. I'm also aphantasic, so it's a sense of space and movement but I'm not actually seeing a circle. NYE is at 12 o'clock, but January is oddly at 11.

edit: here's the article that prompted me to reflect on this https://nrkbeta.no/2018/01/01/this-is-what-the-year-actually...


> If months are circular for you, in which direction do they progress?

It's kind of circular and I'm kind of in the middle with them arranged clockwise. On my left is summer (but during summer I'm kind of more facing them then having them to the side of my vision). Fall is on top (but I don't look up, the whole things shifts down into my primary focus area as we move through oct for example), winter on the right and spring down at the bottom.

For me NYE is approx between 1+2 o-clock, the 4th of July is approx 8 o-clock (it's not exactly symmetrical but close), Halloween is a little past 12.


I've never thought about it before but mine is definitely counter clock-wise as well, though NYE can be either at 12 o'clock or 6 o'clock. Brains are weird things.


Clockwise with the Vernal Equinox at 9 o'clock. I suspect that's the most common case.


Totally agree. On Windows, Dopamine https://github.com/digimezzo/dopamine is close to giving me what I want but it crashes frequently and simple things like dragging a directory of music onto it just don't really work. Has to be imported to the DB first.

Musicbee https://www.getmusicbee.com/ was kinda promising for a while but bloated and clunky.

VLC and Foobar get the job done but the UI is meh.

Streaming and iTunes really wrecked everything.



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