Well said! I agree. I find that standard notation is an amazing tool for conveying how to perform a piece, and absolutely terrible for understanding the harmonic structure and reasoning about a piece. That stuff is all hidden and inferred if you have the years of experience to just know all the intervals present at a glance.
The thing about emoji that gives me anxiety is that different OS/browser renders them differently, so I can only guess about whether what I'm trying to convey will translate.
It would help if UIs made it easy to see the name of each emoji. Sometimes I even know what semantics I want but can’t discern which image it’s been assigned to.
Yes, this is a really large problem that limits their usefulness as a means of communication. I limit myself to the most basic set (and use them sparingly) to avoid misunderstanding.
A while back I made a small browser game using emoji for all graphics. I was delighted to see so many different sets of emoji in screenshots people posted.
This is timely, I've been listening to Carolina Eyck a lot during the past few weeks! I've been building a virtual theremin for the Meta Quest, hoping to make this instrument more accessible and flexible by leveraging the powers of visual overlays and motion controllers. Here's a basic walkthrough: https://youtu.be/m8xFstjNxUo?si=ss2wSk1SIG90OWCM
I've been stuck waiting for Meta to verify my identity. Shortly after that happens, it'll be available on the Quest store.
This looks great! How small of an audio buffer have you been able to get down to? Any plans for an API?
I've been developing a VR spatial sound and music app for a few years with the Unity game engine, bypassing the game engine's audio and instead remote controlling Ambisonic VSTs in REAPER. I can achieve low latency with that approach but it's a bit limited because all the tracks and routing need to be setup beforehand. There's probably a way to script it on REAPER but that sounds like an uphill battle. It would be a lot more natural to interface with an audio backend that is organized in terms of audio objects in space.
What I'd like is more flexibility to create and destroy objects on the fly. The VSTs I'm working with don't have any sort of occlusion either. That would be really nice to play with. Meta has released a baked audio raytracing solution for Quest, and that's fun for some situations but the latency is a bit too much for a satisfying virtual instrument.
Hey, I’ve got down to under 20ms audio buffer, but it depends on the complexity of the scene.
What you’re working on sounds really cool, I’ll have a look at it!
It sounds like Audiocube offers the kind of features that you need, although it doesn’t have realtime audio input (yet, I’m working on it and have it partially working).
Looking at your project it looks like it would be great to integrate the two somehow - Audiocube would be awesome in vr but I have no vr dev experience
There's a library Valve made for spatial audio for games (inc. VR). I've played around with it a bit, it's incredible. I'm surprised more games haven't adopted it.
If months are circular for you, in which direction do they progress? A few years ago I realized my mental model of calendar months goes counter-clockwise. No idea why. I'm also aphantasic, so it's a sense of space and movement but I'm not actually seeing a circle. NYE is at 12 o'clock, but January is oddly at 11.
> If months are circular for you, in which direction do they progress?
It's kind of circular and I'm kind of in the middle with them arranged clockwise. On my left is summer (but during summer I'm kind of more facing them then having them to the side of my vision). Fall is on top (but I don't look up, the whole things shifts down into my primary focus area as we move through oct for example), winter on the right and spring down at the bottom.
For me NYE is approx between 1+2 o-clock, the 4th of July is approx 8 o-clock (it's not exactly symmetrical but close), Halloween is a little past 12.
I've never thought about it before but mine is definitely counter clock-wise as well, though NYE can be either at 12 o'clock or 6 o'clock. Brains are weird things.
Totally agree. On Windows, Dopamine https://github.com/digimezzo/dopamine is close to giving me what I want but it crashes frequently and simple things like dragging a directory of music onto it just don't really work. Has to be imported to the DB first.