Wondered this too. Diabetics are at risk for hypoglycemia because of the insulin they take, not the diabetes itself. Maybe metformin for a prediabetic could have this effect?
Nah, even as a full blown diabetic metformin doesn’t drive you low. It basically just makes the same amount of (naturally produced) insulin do more, essentially.
Is it? It plays like a clone of the first game without a lot of meaningful improvements over the criticisms of the first. Weapons still break, the story still sucks, the dungeons aren't dungeons... It plays more like Minecraft.
I grew up on SNES and N64 Zelda, so admittedly I'm biased towards the old gameplay loop and mechanics.
Yes, it's amazing. The story is better, the dungeons are better, and the weapon durability is further reduced in impact due to continually finding new weapon attachments on enemies.
And you are listing pretty much the lower priority parts of the game - the exploration, density of content, core mechanics, innovation, insane freedom, variety of content, is absolute magic. It definitely plays like BOTW so you may not like it if you didn't like BOTW, but to say it doesn't have a lot of meaningful improvements is simply inaccurate.
The remade world is better and more alive than the first game, the new runes allow for more meaningful interaction with it, and the weapons breakage feels a lot more natural with the addition of object fusion. The dungeons are also substantially more dungeony this time, but still not up to par with previous entries in the series yeah. It also made big improvements on what my biggest complaint with the first game was, which was enemy variety.
It’s not going to fix the desire for the game to be like the old games, no. But for those that did already find something to like in the original BOTW, TOTK is most definitely all around an improvement on the original and substantially more fun.
Link to the Past was my Zelda, too. But BotW surpassed it for me, and TotK so far has been "more BotW". I guess I could imagine being disappointed by that, but so far the prevailing feeling is delight. And a wish that I had more time in my schedule to play.
> I grew up on SNES and N64 Zelda, so admittedly I'm biased towards the old gameplay loop and mechanics.
This is an interesting perspective to me. I bounced off Ocarina of Time hard. It felt like I was being shuffled along a story that was already fully written.
Contrast that to my first experience with the series — the Legend of Zelda on NES — where you’re essentially dumped into the world without instruction and need to make your way.
For me, a huge draw of Breath of the Wild was the same as the NES version: being dumped into a world and being able to go wherever I wanted. I felt like that was a return to the old gameplay loop and mechanics. There was even item breakage — the Like Likes eating your upgraded shield.
I had essentially resigned myself to Zelda games from Ocarina on not being what I wanted, so it was refreshing to get BotW. I’m guessing similarly with TotK, but others in my household have made it such that I haven’t had a chance to try it yet.
The only thing I can think of that Nintendo could do to make me happier than with BotW is make a playable 3D game that is essentially the art that was in the original NES Legend of Zelda’s instruction manual.
Yeah, from the trailers and footage I've seen on Twitter this doesn't seem like the game for me. I want a dungeon crawler, not a physics sandbox. Also I want Link to be left handed again.
That is a feature, not a flaw. They improved the feature in TOTK with Fuse. Now you're forced to try out hundreds of different weapons. You could play for ages and not use the same weapon twice.
Compare to something like Elden Ring, where I felt like the game was almost discouraging me from trying out different weapons. You have to sink so much into a build that just kicking the tires on a different kind of weapon is almost impossible. It's almost guaranteed to feel underpowered.