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WTF? I found this a parody. Perhaps because I've just been re-reading C.S. Lewis's "That Hideous Strength", where language becomes meaningless, I can't stand the design of the site or the text it presents.

Making a nice lentil soup doesn't require any thought or description. I know that I, and millions of cooks in Asia will do it with just their hands.


Far better to be out on your bike, exploring a wood, climbing trees, and possibly disturbing a very grumpy badger.

The mall - breathing plastic fumes, looking at overpriced plastic toys, summoning your parents for your every whim.

I know which I'd want for my kids, should I have any (too old & ill now).


It's not a choice between A and B. Right now we're predominantly going with C - you have little direct contact with friends, you have no mall, you exist primarily on social media developing mental illness through all the algorithmic maladies and the ones associated with constant social performance. Or D - isolated entirely from anyone but parents, socialized secondhand through media/games.

We did that too, but the mall was also a good time.

Since we couldn't drive, parents had to drop us off and then eventually come pick us up again.


> the mall was also a good time.

Oh well, not for me. I am/was a UK project manager who spent far too much time in the malls around Princeton NJ, where we were working. I had no choice because I don't drive, so I depended on bossing my lead developer about to get me places (sometimes worked) - and god how she could shop. I just prayed that the malls would have a bar - mostly not. But I would still hate malls for their horrible atmosphere.


Might be a different experience in a smaller town.

> This was bad advice back then and is even worse advice today.

The languages have diverged a lot, it's true. Still, it is worth noting that all the code in TCPL 2nd Ed was compiled with Stroustrups C++ compiler, as there wasn't a C compiler available. Source: Preface/Acknowledgments.


Actually, if you were mad enough to use the feature, the Dec10 had 6-bit "bytes" - 6 to a word.

> a full-fledged parser

perhaps more accurately a fully fledged compiler (that emitted C)


> Commodore was already engaged in a cutthroat price war with Texas Instruments that almost sank the company.

Really? Selling what? The TI99 was never a serious competitor for anything.


It was in the early 80s. It got to the point where Commodore offered $100 trade-in value towards the C64 for a competitor's machine, and near the end the TI 99/4a was deeply discounted to $49.99. So people would literally go buy a new 99/4a, then trade it in to Commodore to get $100 off. Tramiel likely felt it was worth that loss of revenue to get competitors' machines out of the market and replace them with Commodore's.

Is there some relationship between Usborne and Osborne books? And of course the Osborne portable computer?

No, just different variants of the same surname.

Before I came across Zork, I thought I was quite intelligent...

To be fair, the earliest text adventures are brutally, brutally difficult and in many cases, very much unfair! There are nowhere near enough in-game indicators or foreshadowing of what might work in a certain context. Some solutions are obvious, but others are truly ridiculous and won’t realistically be solved without a walkthrough or “invisi-clue” book. All imo, of course.

Back in the 80’s we used to play these games in a group, with one person driving and a group of others helping out. Even then we used to fall back on hints occasionally.


I played Dungeon, the much larger mainframe version of Zork in 1978. Between me and six other guys it took us nearly a year to finish the game.

At that time, there were no video terminals. There were no monitors (this is high school).

We played Dungeon and Adventure on 17” wide green bar paper terminals, usually a Digital Equipment Corporation DECWriter II or III.

There was no Internet. There was nowhere to go for hints. We simply had to figure everything out.

At that time, these were the first complex computer games. When the Imps created Infocom they made the top ten most popular games until video arrived in classrooms and homes.

There is a fairly active community of hobbyists that still make text games, though evolved away from the brutal puzzles to more balanced narrative and seamless puzzles.

Using Claude I even built my own platform: https://sharpee.net/.

There a thousands of free text games. Check out https://ifdb.org for more.


I too wrote my own platform, in the early 80s, in C++. I didn't use C++ for the user-written code, instead I used a Forth like, implemented in C++. This probably doomed the program, along with my inability to get string literals and vehicles such as boats right. But it was a great intro to C++, and I spent some time writing an easy, story-telling game, based on Jack Vance's Dying Earth books, in it.

Time is never wasted when you are doing something new.


I had Claude code up a Slack bot so I could play any Z-machine game co-op with friends. We started up Zork 1, wandered the available map, made it to the cellar, walked north, and hit a room that was insta-death. We still haven't gotten back into it.

https://gitlab.com/briann/slork


and if you happen to use zulip instead you can use zulip-zork!

https://github.com/mnky9800n/zulip-zork


> without a walkthrough or “invisi-clue” book.

Or exhaustive brute-force trial and error, which was much more expected to be standard back then.


These days you'd use an LLM for that.

I recall the hitchhikers guide to the galaxy one being exceptionally rough

Now they sprinkle dopamine rewards all over the place to incentivize the thirst for even more. Especially if there are ads shown every time you get that dopamine hit.

TBF, text adventures absolutely "sprinkle dopamine rewards all over the place." The random-reinforcement effect is a big part of their appeal — as a player, you never quite know if you've seen "all the good stuff" yet.

WOOD0350: Did you try using the bird on the dragon? PLAT0550: Did you try going back across the troll bridge after tricking the troll? HHGTTG: Did you CONSULT GUIDE ABOUT everything you found? Frog Fractions: Did you try SCORE? Did you try applying every verb to MYSELF?


Maybe current adventure games are easy. I've read that early D&D was especially lethal by today's standards.

I spent countless hours as a kid trying to figure out the games secrets. Only, 20-years later, did I read that you were supposed to be collecting specific items and putting them in the trophy case to "win".

Spellbreaker was the one that broke me.

You can't beat (literally) Esme Weatherwax and Gytha Ogg. Magrat is great too, particularly in "Lords & Ladies".

I didn't read the Tiffany Aching books for quite a while because I thought they were aimed at adolescents. Perhaps they are, but they are also full of Pratchett humour and characters. Don't miss out on them!

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