| | Improbable raises US$150m to establish a metaverse network (improbable.io) |
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4 points by haack on April 7, 2022 | past
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| | Game architecture to handle 4000 concurrent live players (improbable.io) |
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4 points by mpsq on June 4, 2021 | past | 1 comment
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| | Thanos: Prometheus at Scale (improbable.io) |
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1 point by swyx on Dec 9, 2020 | past
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| | Show HN: KCP: a new low-latency, secure network stack (improbable.io) |
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82 points by skywind3000 on April 3, 2020 | past | 29 comments
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| | Improbable expands existing partnership with Google Cloud (improbable.io) |
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3 points by ggambetta on Nov 21, 2019 | past
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| | KCP outperforms TCP/libenet/RakNet and help SpatialOS reduce network latency (improbable.io) |
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2 points by skywind3000 on Aug 22, 2019 | past
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| | How SpatialOS works with game engines (improbable.io) |
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4 points by doppp on Jan 15, 2019 | past
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| | Improbable: A final statement on SpatialOS and Unity (improbable.io) |
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5 points by doppp on Jan 12, 2019 | past | 1 comment
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| | Improbable: A final statement on SpatialOS and Unity (improbable.io) |
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3 points by gooseserbus on Jan 11, 2019 | past
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| | Unity’s block of SpatialOS (improbable.io) |
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4 points by danboarder on Jan 11, 2019 | past
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| | Unity’s block of SpatialOS (improbable.io) |
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6 points by eberfreitas on Jan 10, 2019 | past
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| | SpatialOS GDK for Unity launch: build multiplayer games faster (improbable.io) |
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2 points by uptown on Oct 10, 2018 | past
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| | Create Previously Impossible Games (improbable.io) |
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60 points by ColinWright on May 26, 2018 | past | 35 comments
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| | Introducing Thanos: Prometheus at Scale (improbable.io) |
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177 points by henridf on May 18, 2018 | past | 55 comments
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| | Introducing kEdge: a fresh approach to cross-cluster communication (improbable.io) |
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53 points by ggambetta on Jan 30, 2018 | past | 1 comment
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| | SpatialOS: Game-Engine Agnostic Distributed MMOG Platform (improbable.io) |
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4 points by bharatkhatri14 on May 15, 2017 | past
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| | Automatic Race Condition Detector (improbable.io) |
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3 points by based2 on May 13, 2017 | past
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| | gRPC-Web: Moving past REST+JSON towards type-safe Web APIs (improbable.io) |
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329 points by bestan on April 27, 2017 | past | 132 comments
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| | GRPC-Web: Moving Past REST+JSON Towards Type-Safe Web APIs (improbable.io) |
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21 points by ggambetta on April 26, 2017 | past
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| | Open Alpha of SpatialOS MMO and large scale simulation back end (improbable.io) |
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4 points by anewhnaccount on Jan 9, 2017 | past | 1 comment
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| | 5 Cool Innovations Already Happening in Spatial OS (improbable.io) |
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17 points by ShanaM on Dec 23, 2016 | past | 3 comments
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| | SpatialOs (improbable.io) |
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5 points by based2 on Dec 19, 2016 | past | 1 comment
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| | Improbable announces SpatialOS Game Developer alpha (improbable.io) |
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122 points by ggambetta on Dec 13, 2016 | past | 30 comments
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| | Memory leak or just calculus? (improbable.io) |
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2 points by grey-area on Sept 12, 2016 | past
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| | SpatialOS - Distributed computing for games. (improbable.io) |
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4 points by vasili111 on Aug 13, 2016 | past
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| | MetaWorld: Vast-Scale Social VR MMO Experience (improbable.io) |
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1 point by T-A on July 21, 2016 | past
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| | Memory leak or just calculus? (2016) (improbable.io) |
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9 points by kmoe on May 23, 2016 | past
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| | The future of the game engine (improbable.io) |
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2 points by willemwijnans on April 26, 2016 | past
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| | SpatialOS Documentation (improbable.io) |
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1 point by MichaelAO on April 15, 2016 | past
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| | [dupe] Improbable: What we found when we simulated the backbone of the entire Internet (improbable.io) |
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8 points by dazzeruk on March 25, 2016 | past | 1 comment
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