| | RenderMan 25.0 (pixar.com) |
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3 points by ksec on April 24, 2023 | past
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| | Classical and Improved Diffusion Theory for Subsurface Scattering [pdf] (pixar.com) |
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1 point by bookofjoe on Jan 17, 2023 | past
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| | Pixar's notes on Rigid Body Simulation (2001) [pdf] (pixar.com) |
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129 points by cpp_frog on May 29, 2022 | past | 27 comments
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| | Lucasfilm – Composing Digital Images (1984) [pdf] (pixar.com) |
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3 points by wheybags on Sept 20, 2021 | past | 1 comment
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| | Renderman XPU (2018) (pixar.com) |
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2 points by oumua_don17 on Sept 10, 2021 | past
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| | Dinosaur Input Device [pdf] (pixar.com) |
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12 points by Donckele on Sept 3, 2021 | past | 1 comment
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| | Pixar RenderMan 24 with XPU Hybrid Rendering (pixar.com) |
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59 points by dagmx on June 30, 2021 | past | 23 comments
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| | [flagged] Renderman (pixar.com) |
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78 points by fctorial on April 24, 2021 | past | 58 comments
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| | Universal Scene Description (USD) (pixar.com) |
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2 points by doener on April 22, 2021 | past
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| | Making Souls: Methods and a Pipeline for Volumetric Characters [pdf] (pixar.com) |
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1 point by ArtWomb on Jan 8, 2021 | past
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| | Making Souls: Methods and a Pipeline for Volumetric Characters (pixar.com) |
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3 points by xingyzt on Jan 2, 2021 | past
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| | RenderMan and Funko Games (pixar.com) |
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104 points by mariuz on July 2, 2020 | past | 7 comments
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| | RenderMan 23 Released (pixar.com) |
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4 points by henning on Dec 3, 2019 | past
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| | Three-Dimensional Computer Graphics: A Coordinate-Free Approach [pdf] (pixar.com) |
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1 point by noch on July 16, 2019 | past
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| | Pixar's Sharp Kelvinlets (pixar.com) |
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1 point by nosferalatu75 on June 14, 2019 | past
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| | RenderMan: An Advanced Path Tracing Architecture for Movie Rendering [pdf] (pixar.com) |
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2 points by twtw on Aug 3, 2018 | past
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| | Pixar's Lecture Notes on Physically Based Modelling (pixar.com) |
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2 points by hexomancer on July 15, 2018 | past
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| | Usdz File Format Specification (pixar.com) |
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1 point by dark1999 on June 4, 2018 | past
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| | USDZ File Format Specification [pdf] (pixar.com) |
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78 points by Tomte on June 4, 2018 | past | 41 comments
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| | Racing for Realism (pixar.com) |
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396 points by mariuz on Dec 21, 2017 | past | 150 comments
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| | Deep Compositing Using Lie Algebras [pdf] (pixar.com) |
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2 points by _culy on Nov 29, 2017 | past
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| | Three-Dimensional Computer Graphics: A Coordinate-Free Approach[pdf] (pixar.com) |
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1 point by noch on Oct 12, 2017 | past
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| | Three-Dimensional Computer Graphics: A Coordinate-Free Approach (pixar.com) |
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1 point by noch on Sept 25, 2017 | past
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| | Kernel-Predicting Convolutional Networks for Denoising Monte Carlo Renderings [pdf] (pixar.com) |
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2 points by santaclaus on June 7, 2017 | past
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| | Art and Technology at Pixar, from Toy Story to Today [pdf] (pixar.com) |
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2 points by selvan on Dec 17, 2016 | past
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| | Universal Scene Description: first open 3D asset interchange file format (pixar.com) |
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2 points by goblin89 on Dec 10, 2016 | past
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| | Introduction to Universal Screen Description (pixar.com) |
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2 points by wallflower on July 27, 2016 | past
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| | Renderman 21.0 is out (pixar.com) |
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1 point by ingenieros on July 19, 2016 | past
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| | Pixar Animation Studio's Universal Scene Description to Be Open-Sourced (pixar.com) |
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4 points by jakobdabo on Aug 16, 2015 | past
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| | Pixar Animation Studio's Universal Scene Description to Be Open-Sourced (pixar.com) |
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5 points by davvid on Aug 10, 2015 | past
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