| | The case of the curiously slow shader (raphlinus.github.io) |
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1 point by fanf2 13 days ago | past | discuss
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| | Fitting Cubic Bézier Curves (raphlinus.github.io) |
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12 points by fanf2 51 days ago | past
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| | Xilem: An Architecture for UI in Rust (raphlinus.github.io) |
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2 points by fanf2 6 months ago | past
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| | Towards a unified theory of reactive UI (2019) (raphlinus.github.io) |
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1 point by SoKamil 7 months ago | past
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| | Cleaner parallel curves with Euler spirals (raphlinus.github.io) |
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3 points by fanf2 7 months ago | past
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| | An interactive review of the Oklab color space (raphlinus.github.io) |
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1 point by tillulen 8 months ago | past
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| | Xilem: An Architecture for UI in Rust (raphlinus.github.io) |
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2 points by praseodym 8 months ago | past
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| | Advice for the next dozen Rust GUIs (raphlinus.github.io) |
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3 points by andsoitis on Jan 3, 2024 | past
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| | Towards Principled Reactive UI (raphlinus.github.io) |
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2 points by prmph on Oct 11, 2023 | past
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| | Towards a unified theory of reactive UI (raphlinus.github.io) |
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2 points by prmph on Oct 11, 2023 | past
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| | The stack monoid revisited (raphlinus.github.io) |
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88 points by rvrs on Sept 13, 2023 | past | 7 comments
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| | Metal shader converter and the missing device-scoped barrier (raphlinus.github.io) |
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62 points by raphlinus on June 12, 2023 | past | 20 comments
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| | Simplifying Bézier Paths (raphlinus.github.io) |
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5 points by signa11 on April 20, 2023 | past | 1 comment
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| | Simplifying Bézier Paths (raphlinus.github.io) |
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8 points by raphlinus on April 19, 2023 | past | 2 comments
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| | Moving from Rust to C++ (raphlinus.github.io) |
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280 points by raphlinus on April 1, 2023 | past | 132 comments
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| | The stack monoid revisited (2021) (raphlinus.github.io) |
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2 points by surprisetalk on March 19, 2023 | past
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| | Requiem for piet-gpu-hal (raphlinus.github.io) |
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66 points by raphlinus on Jan 8, 2023 | past | 13 comments
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| | Raph's Reflections and Wishes for 2023 (raphlinus.github.io) |
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3 points by pohl on Jan 1, 2023 | past | 1 comment
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| | Raph’s Reflections and Wishes for 2023 (raphlinus.github.io) |
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4 points by raphlinus on Dec 31, 2022 | past | 1 comment
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| | Text layout is a loose hierarchy of segmentation (2020) (raphlinus.github.io) |
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91 points by lylejantzi3rd on Dec 29, 2022 | past | 27 comments
|
| | Minikin retrospective (raphlinus.github.io) |
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37 points by sagacity on Nov 9, 2022 | past
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| | Parallel Curves of Cubic Béziers (raphlinus.github.io) |
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225 points by raphlinus on Sept 9, 2022 | past | 51 comments
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| | Advice for the next dozen Rust GUIs (raphlinus.github.io) |
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345 points by raphlinus on July 15, 2022 | past | 270 comments
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| | Xilem: An Architecture for UI in Rust (raphlinus.github.io) |
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457 points by raphlinus on May 7, 2022 | past | 103 comments
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| | Piet-GPU Progress: Clipping (raphlinus.github.io) |
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114 points by raphlinus on Feb 25, 2022 | past | 24 comments
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| | Towards Principled Reactive UI (raphlinus.github.io) |
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1 point by PaulHoule on Jan 10, 2022 | past
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| | Prefix sum on portable compute shaders (raphlinus.github.io) |
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116 points by raphlinus on Nov 17, 2021 | past | 15 comments
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| | Swapchains and Frame Pacing (raphlinus.github.io) |
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1 point by ingve on Oct 23, 2021 | past
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| | Swapchains and Frame Pacing (raphlinus.github.io) |
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89 points by raphlinus on Oct 22, 2021 | past | 17 comments
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| | The stack monoid revisited (raphlinus.github.io) |
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216 points by harperlee on May 15, 2021 | past | 28 comments
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