Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

The ones everyone interested in CG should read:

- All the papers before 1990.

- Deep Shadowmaps

- subdivision surfaces in char. animation

The rest are neat (the ratatouille tech memos are fun if you want some insight into the Pixar process), but the early ones are the cornerstone works of the whole CG and VFX industries.



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: