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ris
on March 19, 2016
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Statically Recompiling NES Games into Native Execu...
"Since there is no way to know at compile time what addresses are going to stored at a place"
Well, this is exactly what LLVM's (admittedly limited) mem2reg pass is for.
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Well, this is exactly what LLVM's (admittedly limited) mem2reg pass is for.