> I would like to see a comparison that doesn't use STL for the exceptions in C++ and then measure that difference.
Even better, how about getting info directly from the binary about how much of the code was inlined from STL headers?
If you compile with debugging info, this info exists already. It's put there so that the debugger knows what source to show you when the code breaks on a particular instruction.
I'm working on a tool right now that would offer this information.
Even better, how about getting info directly from the binary about how much of the code was inlined from STL headers?
If you compile with debugging info, this info exists already. It's put there so that the debugger knows what source to show you when the code breaks on a particular instruction.
I'm working on a tool right now that would offer this information.