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Sculptris 1.0 video (youtube.com)
82 points by volare on May 29, 2010 | hide | past | favorite | 8 comments



Looks good, similar feature-set than ZBrush or Mudbox. The big challenge when building these kind of software is handling the staggering amount (multi-million) of polygons that need to be transformed and manipulated in real-time by the artist. To achieve this, ZBrush relies on pixols (voxel-like 3d pixels) and Mudbox uses advanced gpu-accelerated 3D partitioning. Sculptris seems to be more akin to Mudbox.


Very cool video that seems to have inspired a lot of people. Farsthary's now working hard on "unlimited clay" for Blender's sculpt tools:

http://farsthary.wordpress.com/2010/05/22/unlimited-clay-scu...

http://farsthary.wordpress.com/2010/05/24/unlimited-clay-tes...

http://farsthary.wordpress.com/2010/05/28/details-go-where-t...


In case you did not know yet: Scultris is freeware and will be ported to Linux too.


Am I missing something, or is there no licensing information?


Can you post a source of this information? I am installing wine as we speak to get it running on the Mac, so I'm very interested. Thanks!


The information was on the forums somewhere, a Mac version is promised also.


Unbelievably cool, six-month one-person project? Looks awesome, and even freeware!


I usually avoid to write stupid comments(Great,Awesome,Cool) on HN but this is relay brilliant!




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