Sadly yes. But having that "wow factor" in your home, especially in the form of extended play RPGs, was really something at the time. I'll also say that most arcade games really did not pay much thought to music, probably because of the noisy arcade venues.
And don't forgot some of the excellent SNES ports of arcade games (and the controversy over the "bloodless" Mortal Kombat on an otherwise superior version compared to Genesis).
I still rue the day when my local arcade was shutdown and replaced with a clothing store. Damn you, kids these days.
I'll give you that. Butttttt, I bet it sounded way more awesome on the SNES. Prove me wrong! (no really, I'm enjoying this kinda quasi 16bit war discussion).
Are you listening to SF2 Turbo instead of the CPS1-based SF 2 World Warrior? Probably doing the SNES a bit of a disservice since I'm pretty sure it just reuses the original World Warrior music. Which was also re-arranged for the SNES but those two are a fair bit closer. I'd imagine for the SNES ports, the arrangers had to deal not just with the more limited sound hardware but also the fact that the whole thing had to look and sound decent on everything starting from a crappy tv with a tiny speaker and up.
And don't forgot some of the excellent SNES ports of arcade games (and the controversy over the "bloodless" Mortal Kombat on an otherwise superior version compared to Genesis).
I still rue the day when my local arcade was shutdown and replaced with a clothing store. Damn you, kids these days.