It's more that the worked their games to fit the constraints of the technology, rather than solved the problem. To the best of my knowledge, you still can't leave the switch stationary and completely turn away from the box. The "problem" that VR constrol schemes need to solve (full 6 degrees of motion, line of sight from a controller and any one sensor can be blocked at any time) is not addressed by the Switch.
The Switch is definitely cool technology, though, but is addressing different constraints than VR.
The Switch is definitely cool technology, though, but is addressing different constraints than VR.