I don't think anyone missed the point, it's just a nonsensical comparison. The implication is that Vive and Oculus foolhardily over complicated their solution to the controller tracking problem, and Nintendo did the same thing much simpler. (The space pen vs Russian pencil)
But they are doing entirely different things. Labo is cool, but is entirely unrelated to VR tracking technology.
> The implication is that Vive and Oculus foolhardily over complicated their solution to the controller tracking problem, and Nintendo did the same thing much simpler.
You just missed the point again. That's not the implication at all. The implication is not that they did the same thing, it's that they did a different thing, which is simpler, but is still a good solution for the metric they are optimizing: fun.
But they are doing entirely different things. Labo is cool, but is entirely unrelated to VR tracking technology.