> For doing data compression has anyone ever heard about using these techniques to generate other things besides 3D game levels?
These techniques are routinely used in the demoscene for making 4Kb/64Kb intros. In this kind of intros almost everything is generated procedurally, not only meshes, but also textures and sound.
If you are interested you can watch one of these examples:
These techniques are routinely used in the demoscene for making 4Kb/64Kb intros. In this kind of intros almost everything is generated procedurally, not only meshes, but also textures and sound.
If you are interested you can watch one of these examples:
- Elevated (4K intro) Binary: http://www.scene.org/file.php?file=%2Fparties%2F2009%2Fbreak... Youtube video: http://www.youtube.com/watch?v=_YWMGuh15nE
- .kkrieger (96K game) Binary: http://kk.kema.at/files/kkrieger-beta.zip Gameplay video: http://www.youtube.com/watch?v=z5U4hEzZzaE