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Hard to say with just a 1m30s preview video to go off, but if those visuals are the "basic" MSFS global graphics then they are quite impressive even compared to copy of P3D that has been modded out with global scenery from third party content providers. If i were to guess, its probably a technological leap instead of an increment, as they'd be disinterested in competing with the X-Plane and P3D install bases unless they knew they had something that was more than a sideways improvement. I would find it weird if they just try to be as good as the rest of the pack, at least.

As for your second question, you're right and wrong. Lockheed got the rights to further develop the old MSFS engine, and to rebrand it as P3D, but only for academic/professional simulation purposes. So they are not allowed to sell it as a game, only as a learning and simulation tool. Here are some of the reqs from the Academic License (60USD) EULA, whereamong you'll find this : (3) in connection with Academic Education, (4) by students, instructors and staff associated with Licensee's Academic Education, .., (6) for purposes other than personal/consumer entertainment. Point (6) also appears in the EULA of the Professional (200USD) license.

Though this has, AFAIK this has been done more for corporate legal reasons than for any desire to go after individual users. I've never heard of any revoked licenses on the above-mentioned grounds.

So Microsoft has always signaled that they consider MSFS a product still in their gaming portfolio. Though people learned to cope with the absence.




Interesting. Thank you for replying.

> So they are not allowed to sell it as a game, only as a learning and simulation tool.

That makes sense finally. I had noticed that when was using it and always thought they just didn't want to bother with the gaming part because there was not enough of profit for them to restructure having to support that market.


Pretty sure it's not a coincidence that the academic edition is sold at video game pricing.




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