Also, I know that no one will ever read this, but I figgered I'd put it there for posterity.
It's amusing, when I say "I have a published open-source portfolio that consists of XXX LoC, ten years' worth of checkin history, in XX numbers of repos.", the response is "IF what you say is true..."
Look for yourself. I can back up every single claim I make.
I don't pretend that all my code is screamingly efficient or the best-written code on Earth, but what I do have, is tens of thousands of lines of super-high-quality, well-documented, code, graphical assets (including the original vector masters), clever designs, design documents (including things like OmniGraffle originals), Medium and blog postings -often going into very deep detail about my designs, architectures -and the decisions while developing them-, GitHub issues and responses, Apple RADAR reports, and multiple published, high-quality, well-branded apps on the App Store.
Sheesh. Don't take my word for it. See for yourself.
Now, THAT being said, why doesn't everyone have a portfolio?
You ever see a designer or graphic artist going to an interview? They bring along these big black cases (although nowadays, it's probably more like a laptop case). These cases contain drawings, printouts, raw materials and sketches, etc. They are called "portfolios." Even students, fresh out of school, have them. It's considered a requirement.
No design firm on Earth would ever consider ignoring one of these, and instead, pull out a matchbook with "Draw Spunky" on the cover, and insist on that being the hiring criteria.
Which is EXACTLY what most software shops are doing, these days.
It's amusing, when I say "I have a published open-source portfolio that consists of XXX LoC, ten years' worth of checkin history, in XX numbers of repos.", the response is "IF what you say is true..."
Look for yourself. I can back up every single claim I make.
I don't pretend that all my code is screamingly efficient or the best-written code on Earth, but what I do have, is tens of thousands of lines of super-high-quality, well-documented, code, graphical assets (including the original vector masters), clever designs, design documents (including things like OmniGraffle originals), Medium and blog postings -often going into very deep detail about my designs, architectures -and the decisions while developing them-, GitHub issues and responses, Apple RADAR reports, and multiple published, high-quality, well-branded apps on the App Store.
Sheesh. Don't take my word for it. See for yourself.
Now, THAT being said, why doesn't everyone have a portfolio?
You ever see a designer or graphic artist going to an interview? They bring along these big black cases (although nowadays, it's probably more like a laptop case). These cases contain drawings, printouts, raw materials and sketches, etc. They are called "portfolios." Even students, fresh out of school, have them. It's considered a requirement.
No design firm on Earth would ever consider ignoring one of these, and instead, pull out a matchbook with "Draw Spunky" on the cover, and insist on that being the hiring criteria.
Which is EXACTLY what most software shops are doing, these days.