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The Descent readme was interesting:

Mike: ... At first all I cared about was writing technically good code.

Matt: Then we ran out of money and all we cared about was finishing our game.

Mike: Right. Our code got ugly, but our game got done.

[1] https://github.com/videogamepreservation/descent



Looking at the source for Descent would be rather fascinating - it was certainly one of the earliest examples of a 'true' 3D engine, with 3DoF, where DOOM was still locked to flat surfaces.

(ZDoom, and the beyond-incredible Sonic fan game SRB2, based on the DOOM II source, both support slopes in their engine, at this point).

I'm not gonna lie, Descent blew my mind when I was like 11 and fiddling with the DOOM II source.


The code for Descent has been available for a long time and if you're going to look, you should probably check out some of the links and info here: http://icculus.org/d2x/




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