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Isn't the heavy-handed approach part of the charm? I can appreciate the bluntness without having to compare it to other media, although I agree with you.



Its part of the charm if you accept that every Kojima game will be flawed in the same way forever from now on. Its like the George Lucas syndrome, the more Kojima gets his way the less focused his productions are. Creators benefit also when listening a little to their critics.

I also think tone matters a lot in games. MGS1 lives in this kind of comic book, science fiction tone and is perfect in that regard. But something like mgs5 feels like a caricature in every way as it tries to be like a comics and realistic at the same time. It just does not work.


I see what you mean. I was a late adopter so it's a bit out of my scope. I would hope that they can tackle a horror game again and bring us the modern Silent Hill.




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