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Does anyone know why would you try to develop an opensource game in C# in the first place?



Presumably due to the wealth of C# code/libraries available to game devs. It's an incredibly popular language in that area, certainly more popular than Go.

There are plenty of good reasons not to use C#, but we shouldn't pretend that there aren't plenty of good reasons _to_ use it for specific problem spaces.


It works in frameworks like Unity Engine, but otherwise it ends up like Space Engineers Windows-only which is a shame.


A lot of indy devs are using Unity. Hell, a lot of non-indy devs use it. So that's not a big deal.

There are some other frameworks that use C# and are cross-platform. Monogame is the cross-platform replacement for MS's XNA, which targets most of the major game systems out there.


As the OpenDiablo2 developer has confirmed: cross-platform C# is a pain.

Yes, I understand that Windows is big and there are a lot of C# developers/fans here who immediately scream "What? C# can do anything!!!", but in practice MS doesn't support opensource where it matters and when it matters.


Why not? What are you implying?

BTW, there are a lot of opensource games written in C#. More than there are written in Go actually.


Don't know, maybe because C# follows up on Assembly, Pascal, C and C++ as the next language being widely adopted by the games industry?




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