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Lord of the Manor: a medieval city builder game (lordofthemanor.io)
158 points by morrishsieh on Aug 30, 2020 | hide | past | favorite | 22 comments



Hey guys, just wanted to add. I didn't make this game so I can't really take the suggestions into account. :( I just found it on Reddit awhile back and enjoyed it. Thought you guys might enjoy it as well. It seems to have been pretty stagnant since the original Reddit thread I found it from though (about a year ago): https://www.reddit.com/r/WebGames/comments/e9mpd1/lord_of_th...


I just check the dev's Twitter(https://twitter.com/sebovzeoueb) The most recent post(half a month ago) seems like he's experimenting with next prototype of this game! Maybe he's more active on his Discord.

I just start playing Anno series just while ago, so I really love this mini and charming version of it. Thanks for posting it.


This is really fun! It reminds me of playing Pharoh https://en.wikipedia.org/wiki/Pharaoh_(video_game)

A few ideas: (1) once you build everything there isn't really an end game. One easy way of adding more of an end game now is to do something like factorio and make upgrading the keep really expensive - you could have a couple of more advanced upgrades that require a lot of gold and glass for example. This would make the player need to harvest the full map. (2) deleting roads got really slow on a full map. (3) I clicked on the menu screen by accident frequently, but clicking on the menu again doesn't close it (you have to go to "return to game"). If you could make clicking on it again close that would be great. (4) the one thing that was a bit challenging is not knowing what my resource limits are. Adding resource limits as small text under the amount I have now would be really helpful.

As a future game design, it could be fun to add a public health element - homes can get the plague, and you have to build wells for clean water, morgues, parks, etc. If you build too dense, the plague spreads faster, but you also have a productive city. It would add a dynamic of having to carefully plan where you build roads and, as a result how dense you want your housing to be. A worksite could be plagued just like a house, and then wouldn't produce resources. This might work well with the current gameplay.


It doesn't just remind of Pharoh/Caesar. It's basically the same game! Needs some differentiating mechanic.


Well it's free and in the browser? For an entire generation that never played Pharoh, this would be a lot of fun. It would be cool if the author open sourced this and people could submit their own mechanics.


I am building a 2D-scroller-voxel game that has Settlers like economy model:

https://locadeserta.com/sloboda/

(better viewed from mobile devices) It has PWA and Android support: https://play.google.com/store/apps/details?id=com.gladimdim....

And all version are built on Flutter! It is truly amazing UI framework.


Any chance of an iOS bersion?


A few minutes in, my browser asks:

> "Do you want to allow lordofthemanor.io to use up to 2 GB of storage?"

Now I know where the peasants are storing all that lumber.


a zip bomb?! that's sabotage


This is a lot of fun! The zoom and controls are great. A few things to wish for: 1) show the road path before I build it otherwise a stray cursor movement can create unwanted road, 2) allow me to fast-forward time, and 3) allow me to control where workers spend time on not just ban them from consuming a particular item.

Very nice work!


The zoom seems incredibly sensitive on Mac


Dude congrats! This is an amazing game, I just spent an hour and a half upgrading to Keep.

I love how even a simple game like this can show the messiness of urban planning. I'm trying to keep people happy and fed and educated, so sometimes that means demolishing a house or two to build a school.

Really fun.


Very pleasant how intuitive you start building the city. I kind of missed seeing villagers running around and it is kind of hard to see if a building is active. The game feels really nice but I missed a bit of that visual feedback, but that might be just my taste. Nice work.


It would be interesting to know the software stack used to build this game. I suspect it's a lot of JS, and perhaps some simple back-end. But I'm not an expert in game building, so I can be completely wrong about it.


Fun, but I think I hit the end of the stuff to build. Couple things would be nice: 1. Visual indications on all production structures of active work 2. Some way to incorporate travel time / people walking on roads 3. Sounds


This is very reminiscent of the original Settlers video games.


I am still in love of Settlers III and IV. I used to play with my sister via some direct LAN feature. Still remember how she gathered shitload of level 3 generals and I discovered that by using spies. I placed spies in the forest directly behind the tree. He was not visible until the soldier comes nearby. In this way I found her huge army. I gathered 40 elite vikings and did a special operation: 4 ferries dropped them just into the heart of her kingdom: mountains. I was able to completely destroy her economy before she could return her army. Then my looters took everything and she lost :D

Settlers V was naahhh and their latest browser based game was a disappointment as well.

Instead of waiting on normal settlers I decided to build my own game: https://play.google.com/store/apps/details?id=com.gladimdim.... https://locadeserta.com/sloboda/#/

Currently it is 2D voxel art but in couple month I plan to upgrade it to real 3D view. Just waiting when Flutter gets support for voxel files :)


I played the more ancient Settlers that came out on the Amiga. It didn't have sea exploration that came later, but that does sound fun!


I am a bit concerned by the rate my citizens are consuming gold jewellery. It seems similar to the food consumption rate - what the heck are they doing?


It’s such a good distillation of what made Stronghold and the Impressions’s city building series so great. Please keep it going!


This is really fun, and inspiring! Have you by any chance played Stronghold Crusader before?


Looks cool, but for us filthy casuals could you add a tutorial? Thanks.




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