Summarizing, after a nice adventure at a startup, I'm quite tired of it. My main issue is I have a lot of decision power in this company (without being in a management role), and I know that I cannot just move to another company and do what they say. I want to have something truly mine.
I am going to create a mobile game. I already have friend who is a graphic designer (and a gamer). We are pretty excited about some ideas and mechanics we've been exploring. I don't want to create "yet another RPG" that no one will play, but a "simple", entertaining game with a well defined business model and a well defined market target that hopefully will have enough traction to generate income. HN readers. I ask for advice! Some info you may find useful
- Country: Spain
- Runaway $: (Just for me, for living) 12 - 18 months
- Skills: Software engineer, programming mainly for Android and iOS, with a little of JS (Vue and friends) and a little of Spring + Big Data DBs.
Please share similar experiences, any advice regarding the project (still have not decided if Unity or Unreal Engine for instance) or just some encouraging words because I will need them.
Thanks!
Building a mobile game that is profitable is a bit like the lottery. You need to build something great to have a chance of winning, but building something great is not a guarantee that you will win. I realize that goes for most business ventures, but I think it is more true for mobile games than most.
What captures the imagination of an audience is in large part a guessing game and a matter of luck. You can look at past successes as a demonstration of that. Flappy Bird was a hit for a bit but it wasn't exactly clear what was so different about it than so many before. Angry Birds started an insane franchise, but I'm not sure if the same game were launched today whether it would capture the same share of the market. It is just really really ephemeral.
But making games is fun, like really fun! I had more fun in those years than I have at any other point in my career. We were banging out a game a month and having a blast doing it. This was very early so we knew there was audience enough for each of those to pay the bills, but I wouldn't count on that these days.
So all of that to say, do it! But don't expect to pay the bills doing it. Maybe you will, maybe you won't, but it is very much either rags or riches with very little predictability on where you arrive.