I was starting to make a 3D game for mobile and was planning on using UE4, but I've heard a lot of good things about Godot. Are there any pain points or blind spots in Godot's feature set?
In general I'd say Godot is excellent for the average indie game. It might not be the best choice for cutting edge AAA rendering or performance. In my experience the most important aspect of an engine for a solo/hobby developer is the ergonomics and the workflow. I've found Godot to be a breeze of fresh air in this respect compared to the much more clunky Unity or UE.
I was starting to make a 3D game for mobile and was planning on using UE4, but I've heard a lot of good things about Godot. Are there any pain points or blind spots in Godot's feature set?