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Source code of the silent version is at https://github.com/fstark/macflim (Mac app source code, C++ encoder source code and instructions). The sound version (the new demo from yesterday's video https://youtu.be/YRe6I5AICJ0 is massively more complicated and I will release the binaries over the week-end and the source code later next week, probably).

I'd love to do a video with the explanations (or a talk), but I am still think about how to present this is a understandable and entertaining way.




I really liked this writeup where someone found a way to push an old Kaypro into running their game at a much higher framerate than expected: http://www.chrisfenton.com/dd9-kaypro-edition/




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