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Yep! I definitely want to build on and learn from existing patched versions of Python running in the web. Do you know what you folks do for synchronous I/O calls?



Of course. It will be nice to have the upcoming Python 3 version of Ren'Py based on the main branch, so we don't have to maintain patches.

Right now, most of the I/O is synchronous - the files are downloaded to the browser before a game starts, so all of the calls are fast, so far as I can tell, as they're happening within the browser.

Output is through SDL, and there's a call into a cython-defined function that calls __emscripten_sleep, with the path of calls to it listed in the ASYNCIFY_WHITELIST. That's the only place we block. (It's a bit late, so I might be misremembering the exact emscripten function.)




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