> So basically + Cohesive world + Ease for artists + Doesn't need to look so real
I think this is the basic principle as to why Nintendo was able to get away with underpowered consoles for as long as they did. At least in comparison against other beefier consoles out during each releases duration.
So long as the aesthetics and quality are consistent, people are willing to accept a lot.
From what I understand about the Dreamcast and even the Sega Saturn, is that both were underutilized in a myriad of ways, but one of the, the dreamcast I think, had technically two gpu chips.
There are comments from some developers over the matter from a while back. I think one of them was Todd Howard, back from when 'Todd rays' still weren't a thing.
I think this is the basic principle as to why Nintendo was able to get away with underpowered consoles for as long as they did. At least in comparison against other beefier consoles out during each releases duration.
So long as the aesthetics and quality are consistent, people are willing to accept a lot.