You draw the voxels on the screen. You color pixels according to the positions of voxels, and shove them into the framebuffer.
IIRC Vangers could work without 3d acceleration (in the original release, at least), and possibly did not require it at all. Polygons are used for vehicles and items, and there are maybe fifty polygons per a vehicle. You'll notice also that the depth of the voxel terrain is quite limited, as is the main view dimensions.
IIRC Vangers could work without 3d acceleration (in the original release, at least), and possibly did not require it at all. Polygons are used for vehicles and items, and there are maybe fifty polygons per a vehicle. You'll notice also that the depth of the voxel terrain is quite limited, as is the main view dimensions.
Also, the game engine is open-sourced, though it's the updated re-release: https://github.com/KranX/Vangers