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> this is arguably a worse piece of hardware than Valve's Index

Could you expand on this?

Even the Quest 2 has considerably lower screen door effect [1]. The quest pro has double the valve index PPD (~14 vs ~32). The selling point of the Index is FOV. 90 degrees is plenty for work.

1. Through the lens: https://youtu.be/ny_OPsxHQmU?t=199




It depends on how you want to argue. For me, refresh rate and FOV matter most. Low refresh headsets make me nauseated, and the Quest 1 can easily start to verge on that sickness after 30 minutes to an hour of playtime. The Index did a good job at mitigating that sickness feeling, and the FOV seems very desirable if people want to use these headsets as monitor replacements.


Quest 1 hasn't been sold in over two years, so I'm not sure it's a good benchmark.

The quest 2 has had official 120Hz support for a while now [1], and I don't imagine they'll regress for Quest Pro. I don't think FOV, beyond 90, is all that important for productivity. Peripheral vision is extremely useful for immersion, but probably not really for reading code on an adjacent monitor. I personally agree with the comfort of usual ergonomic guidelines, keeping eye movement within 30 degrees or so [2]. As a quick litmus test, observe someone working with multiple monitors. You'll see they move their head, not just their eyes.

1. https://www.pcgamer.com/oculus-quest-2-120hz-on-by-default/

2. https://www.ccohs.ca/oshanswers/ergonomics/office/monitor_po...


Unfortunately Quest Pro is 72hz with an option of 90hz. No 120hz.




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