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I don't think you can call that a difference until metaverse starts actually hitting those numbers, or even surpassing the existing worlds.



Near as I can tell, second life seems to have around 40-50k typical users online.

Which is sizable, but not amazing.


50k active users online right now would put Second Life at the 13th most active game on Steam.


Which is when folks start getting into the ‘huh. People still play that?’ part of the list, near as I can tell.

[https://store.steampowered.com/charts/mostplayed]


Yeah the way folks talk about steamcharts is wild. Honestly I think it’s kinda bad for gaming, but I understand why people do it.




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