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Their scheduler is pure bullcrap. It favors cpu intensive applications, meaning it's good for gaming but horrible for every other use case


That makes sense if your main target use case is desktops where a small number of CPU-intensive apps are running, right? And even in many server apps where you have one main app being the reason the server is booted, this makes broad sense.

Don’t get my wrong, but me and I bleed Unix-like systems and have done for decades, but what you’re saying actually makes sense for MS as a design decision…


How so? I believe I understand Windows' thread scheduler and this conclusion isn't obvious to me at all; from my understanding it seemed perfectly reasonable.


Put windows on a 4 core system. Open two terminals. Run cargo build in one terminal. Run ls in the other terminal.ls will hang for a good 10 seconds before printing output


I would agree, if we would still be talking about Windows NT 4.0 or Windows 2000.


For now

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