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A whole gamer generation has learned to make mods/games with this. (Roblox).

Not javascript.

Not python.

This.

That which educates the young, shapes the future, may the elders like it or not.




Pico-8 fantasy console uses Lua (a subset of; with Pico-8-specific console APIs). I keep going back to it in my personal projects time and again. I always think, "OK, I'm going to build the next thing in C" and wind up falling back to Pico-8 and Lua.

The in-the-works Picotron will grow from Pico-8's roots and present a full fantasy computer, with an OS, windowing system, etc. and expands Lua support to the full v5.4 language.


yep.

Roblox Lua/Luau tutorials on youtube - millions of views https://www.youtube.com/results?search_query=luau+roblox&sp=...

Luau

https://github.com/Roblox/luau

Roblox wrote a superset of Roblox Lua which is way faster https://luau-lang.org/


nice pointers, that sounds interesting. Have they kept it near-compatible with lua when it comes to how to embed it in a host app? Wondering if they are "competitive" in that aspect.


World of Warcraft addons as well.


That’s where I first encountered Lua.


Also that little monochrome handheld device with the crank, playdate, is all Lua.

Lucas Pope is developing for the platform now https://dukope.itch.io/mars-after-midnight


Garry's Mod was my first thought.


And Gmod


and crymods ce2




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