Pico-8 fantasy console uses Lua (a subset of; with Pico-8-specific console APIs). I keep going back to it in my personal projects time and again. I always think, "OK, I'm going to build the next thing in C" and wind up falling back to Pico-8 and Lua.
The in-the-works Picotron will grow from Pico-8's roots and present a full fantasy computer, with an OS, windowing system, etc. and expands Lua support to the full v5.4 language.
nice pointers, that sounds interesting. Have they kept it near-compatible with lua when it comes to how to embed it in a host app? Wondering if they are "competitive" in that aspect.
Not javascript.
Not python.
This.
That which educates the young, shapes the future, may the elders like it or not.