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Last summer there was an interview with John Carmack where he talked about the weirdness of developers in large organizations like Google clinging to Vim or other terminal based editors and how the game developers would embrace every tool that makes their life easier. That where I just gave up and switched to VSCode, because he's right. I have one exception, because I CANNOT figure how to get VSCode to handle our Puppet syntax.

It's weird, because I used to work as a .Net developer, using Visual Studio, but I completely forgot how efficient is it to just be able to set a break point.




> how the game developers would embrace every tool that makes their life easier

That's just not true. Plenty of game developers use old tools as well, with the exact same argument of "it makes my life easier"

There's not even a nugget of truth to this statement, it's just generalization nonsense.


As convincing the good old appeal to authority may sound for some, it still remains only one thing - a fallacy. There is nothing making me more productive in VSCode and I can set break points in neovim just fine.




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