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Cheating single player is only affects the player themselves. But when it comes to online, multiplayer, then cheating/codes need to be restricted. It's more from a sustaining/profitability point of view – nothing drive users away when they first log on and see everyone running around looking identical and having the best items obtained with just a few key strokes.

I guess the OP's comment of local storage was also to point out the 'flaw' since it is for a multiplayer game.



I'm guessing they aren't too worried as it is just a demo. You can easily put some backend checks in for things like this.


Giving each weapon/character relationship an id solves this pretty easily.




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