What's up with the recent blow up in popularity of this simple rhythm game woth sound generated obstacles, that is neither groundbreaking technologically and not even impressive gameplay wise, with unaccurate obstacles not matching anything really in the sound and lacking in variety?
I have first seen it like a week ago in this video essay https://youtu.be/1X6D39Cd34k where it seemed to have an adorable initial vibe, but after a minute of interaction, there is no more novelty and engaging content in it.
What in this concept makes it worth our time, compared to AudioSurf, osu, PaRappa, or more recent, stunning Thumper?
Dude, it's a game from the 90s, cut it some slack, damn.
Not only is it a cute game, but it's interesting technically too, the entire game fits in ram so that you can remove the game disk and pop in a music CD to generate a level.
They shelved it during dev for like 1.5 years or something until they figured out how to look 8 seconds ahead of the currently playing music on ps1.
It was originally being developed as part of an ad campaign for Mercedes A class, but then Mercedes dropped out and the game eventually became vib ribbon (cool origin story).
The vector graphics are pretty unique stylistically for ps1 as a platform, no other games really used that style.
Plus reverse engineering it would probably help people build better modified audio tracks to get the game to produce even better maps.
Those are just some of the reasons why other people might find it worth their time.
I think my only nitpick with it is that the generated levels could match the beat a little more/game seems like it could be a bit more difficult.
I have first seen it like a week ago in this video essay https://youtu.be/1X6D39Cd34k where it seemed to have an adorable initial vibe, but after a minute of interaction, there is no more novelty and engaging content in it. What in this concept makes it worth our time, compared to AudioSurf, osu, PaRappa, or more recent, stunning Thumper?