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As a StarCraft 2 fan, I’m actually quite happy with the current game balance. The last two rounds of balance patches from the community were far better for the playability and fun of the game. It was alarming when Blizzard cut funding for GSL and it looked like the Korean scene was practically done, but Afreeca and the community pulled together and kept that prize pool interesting enough for the Korean pros.



Glad to hear the GSL and pro scene still lives on. 2011-12 SC2 was the first esport that I followed. Plenty of good memories from those days, like the GSL final with the Archon toilet.


I'm glad the age of proxy void rays and queen walks is gone, but there's a lot to be desired from the process. My main grievance is that the community members who form the balance council are under some insane NDA, they're afraid of even discussing what is in the NDA, let alone what they're working on.

You end up with a design by committee with minimal community input, which feeds the cycle back into balance whine shitposts and YT reaction videos. It's arguably better than nothing, but far from healthy.

I miss David Kim.


The description of the DNA by Harstem in https://www.youtube.com/watch?v=IYxQ9qfftk8 doesn't sound that insane.




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