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> Odyssey planets do have atmospheres, so I'm not sure what you mean.

Only light atmospheres where you have to wear a spacesuit. The real atmospheric planets with cities and roads etc never came despite being promised.

> Well, first of all, FDev didn't drop VR. It works fine in Elite: Dangerous Odyssey. The way they implemented on-foot VR as theater mode instead of attempting to hack some kind of room-scale VR system into their engine—which has great support for seated VR—seems like a reasonable compromise to me. Contrast that with how NMS implements vehicle controls in VR. They do room-scale VR, so there's no transition to seated VR when entering a vehicle, which is controlled—and I use that term loosely—by basically waving your fists around in the air to work controls you can't feel. It's pretty awful.

To me it breaks immersion completely which is the whole point of VR. Controls can be adjusted with the controllers, I play msfs2020 like that all the time. Projecting a virtual screen is not VR. Just a cheap shortcut.

I'm very disappointed with Elite Dangerous :( and the Devs totally disregarding the community doesn't help. But anyway maybe NMS will be nicer. I haven't played E:D since Odyssey came out. Without real VR there's no point anymore.

As far as I understood from the forum they're locked into this engine but all the people who knew how it worked internally have left so they can't build new features into it anymore.

And regarding the direction of development, there just isn't really any anymore. It's just stopped. It's like maintenance mode.




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