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At some point, that in house engine is going to be cheaper and easier to work with.

Alternatively, a tough conversation needs to be had with the team about complying with unity's way.

Battlebit runs on the same engine, but I think they made exactly the right trade offs to achieve their experience.

I don't care if the game world looks realistic. I just want it to be fun. Simulations are a nuanced point of this, but even so if CS2 looked no better than the original, I probably wouldn't have noticed.




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