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While this is a great hack, this feels like a terrible product to sell to customers. I work on a game with an SDK for plugin development, but sometimes third party developers go off and want to do things that the SDK doesn't offer. Since they get to be in our address space, it's pretty trivial to snoop around internal resources if you really wanted to. The problem is, when we update some core parts of the engine, we tend to break these things. Then users get upset with us and the third parties start to complain that we broke their hacks. It's just a bad experience for everyone.



Out of sheer curiosity, could you name this game?


Sure, it’s X-Plane 12. But this really is a problem for any software that is continuously being developed and that sees active releases. Any time the internal API or ABI breaks, chances are you break someone’s work with it.


Thanks for sharing, again - I was just curious. That's a fair statement indeed :)




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