original creator of generals.io here (late to the party)
really cool to see people still having fun with this game I made in college! I sold the game a few years back because I didn't have time to properly maintain it, and I'm glad the new owners have kept it running.
Just curious, how would that ballpark number be helpful?
This thread has inspired me to do further research and explore monetizing/selling some of my side projects. I am curious how a ballpark sales value is useful...
Because it's interesting to know if my hypothetical video game similar to this is worth a few beers on a night, a fancy dinner, a year's salary, or enough to set me for life a la Microsoft's purchase of Minecraft. Depending on that information,
someone could choose to build a game as a labor of love, build a game as a for-profit venture (haha), or decide to go do something else with their life.
What big changes has Microsoft made? The whole Java/Bedrock split seems like a mess, and the updates have been enjoyable, but certainly nothing to write home about.
The only vaguely interesting thing I can point to is Minecraft Dungeons, which was fun for a month for my friend group, and then it wasn't.
really cool to see people still having fun with this game I made in college! I sold the game a few years back because I didn't have time to properly maintain it, and I'm glad the new owners have kept it running.
Linking to some past HN threads on this:
- https://news.ycombinator.com/item?id=13145781 original generals.io post
- https://news.ycombinator.com/item?id=13562866 launch of the Bot API