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Like the alternatives, it appears to be limited to adding forced movement (shift each frame by X, Y) and only the most predictable motion, like moving fog, water or sand.

These constraints (and most of the morphing) come from these type of image generators always going for the most plausible interpretation of noise. They don't have any actual temporal coherence yet.

It's very cool, but fairly limited in practical application with the current capabilities.



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