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> If you can’t easily explain why something is difficult, then it’s incidental complexity, which is probably worth addressing

That’s how I feel about git.



It's a product of its time dealing with requirements and limitations that aren't much relevant anymore. As far as multiplayer save goes we have much more powerful tooling than we had back then.

But I think git became so ubiquitous that even new solutions unburdened by needing to mimic git's data model end up bringing that complexity forward because of familiarity.




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