I don't see the fundamental difference. Both systems work under expected conditions and will crash parts of it if the conditions don't happen. The scales (and thus the visibility of bugs) change, the technologies change, but the architecture really doesn't. Erlang programs are not magically devoid of bugs, the bugs are just not creating errors
I understand this perspective but a BEAM thread can die and respawn in microseconds but this solution involves booting a whole Linux kernel. The cost of the crash domain matters. Similarly, thread-per-request webservers are a somewhat reasonable architecture on unix but awful on Windows. Why? Windows processes are more expensive to spawn and destroy than unix ones.