There's a huge amount of info available about the CAPTOR radar, its E-CAPTOR successor, and the common European radar successor. There are Wikipedia articles, promotional videos, marketing materials, and so forth.
This video[1] gives enough info that a game dev could make up a basic simulator for a game.
But that's just the basic mode. The thing has an large number of modes. Apparently it mostly manages them by itself, which is the clever part. It can act as a search radar, a targeting radar, a jammer, an RF weapon, a ground target mode, and even a bistatic mode, where one plane sends and another receives, so the attacker can get in close while not emitting.
I'm not sure whether or not you meant this, but it would be a hard (/interesting) user interface problem in the planes themselves, never mind the game. Especially the bistatic mode.
This video[1] gives enough info that a game dev could make up a basic simulator for a game. But that's just the basic mode. The thing has an large number of modes. Apparently it mostly manages them by itself, which is the clever part. It can act as a search radar, a targeting radar, a jammer, an RF weapon, a ground target mode, and even a bistatic mode, where one plane sends and another receives, so the attacker can get in close while not emitting.
Now that's a really hard user interface problem.
[1] https://www.youtube.com/watch?v=FpUhIwGjI7U