I love that the OpenStreetMap community provides a mature toolscape that allows projects like this to access geospatial data for anyone, no questions asked. It's hard to overstate how valuable this kind of resource is to the free software community.
Just to give some perspective: More than 10 years ago I built an open source project that generates cities for a different game (maps4cim [1], a map generator for Cities in Motion 2). It relies on OSM data to generate roads and buildings and stuff, and NASA SRTM data for elevations. The OSM part of the application is far more complicated, since it covers so much data that is changing every day, yet you can make the exact same query against the Overpass API and get a response with the latest data in the expected format. NASA however at some point decided to shut down public access to SRTM data, which is in the public domain, and hide it behind a non-RESTful webservice where only registered users have access.
To me this feels like such a loss. I never would have started this open source project a decade ago if there was no free access to all the data the users would need. Yes, it's still public domain data, therefore someone could go through all the hassle of signing up for the service, scrape all the data and then host it free of charge, but right now there is no such service. Don't get me wrong, I don't feel entitled to this kind of free service, but I feel like these barriers to entry really matter and we all lose access to great tools that are built on the shoulders of giants. Very sad to lose NASA as one of the giants that once gave us free and easy access to highly useful data. More power to projects like OSM that live the spirit of open data!
It's also pretty amazing how easy it is to contribute. Between things like street complete with gamified quests and the browser based editor on osm.org basically anyone with an internet connection can update the places around them in minutes.
That being said, the fact that there's always something to fix just about anywhere I go tells you there's not enough people that contribute. Tbh I think the major problem is that there's no single go to app that people use all the time and then notice the issues. Though that's changing a bit with Organic Maps. Tesla self parking also had a bunch of new people mapping places, or so I heard.
But if you need to semple a big are in detail, that could potentially run into API limits or overload the service. But it demonstrates its possible to get the dataset & provide an API on top of it by a third party. :)
I did a quick review of the resources that you linked to:
https://portal.opentopography.org/raster?opentopoID=OTSRTM.0...
allows to submit a request for data from a specific area through a web form (no REST API), then you get redirected to a page where you get a download link after your request has been processed. Does not give access to the original SRTM data.
http://www.geonames.org/export/web-services.html
exposes SRTM data through a REST API in their own custom format. I immediately ran into rate limiting when I tried to download a small map tile.
https://download.geoservice.dlr.de/SRTM_XSAR/
provides free access to SRTM data in the original format. This is a great resource! Unfortunately, the map tiles cover 10x10 degrees, which results in huge files. NASA used to provide 1x1 degree tiles, which was much better suited for on-demand access.
I'm just here to say thanks, as I'm not above taking credit for creating our neighborhood in Minecraft for my 8yo. There's nothing in the GPL that prohibits creating false heroes AFAIK.
GPL does not restrict how you can use the program (freedom #0), unless (as is the case with lexer/parser generators) the output contains a part of the program's own source - e.g. GNU Bison's license has an explicit exception to allow that.
In case of Minecraft, you do have Redstone and Command Blocks at your disposal, and people have built things like an 8086 or Tetris. I wonder if there's an edge case with those WG tools, where the generated world becomes GPL-contaminated.
(Personally I'm a fan of BSD/MIT licenses, for those kinds of reasons - I'd rather not have anyone pay a lawyer to answer a simple question like, "can I actually use this program?")
It would be awesome if it could generate street signs at intersections. I’d love to use it to help my kids get more familiar with our area. Theyre tired of me constantly asking for street names or which way to turn. Sometimes, they even give me full turn-by-turn instructions, and we have only gotten lost a couple of times so far ;)
“ I decided to port the project to Rust to learn more about the language and push the algorithm's performance further. We were nearing the limits of optimization in Python, and Rust's capabilities allow for even better performance and efficiency”
So there is an existing solution in Python, seems reasonable to flag why this is different up front.
Seriously, I consider a programming language mature when projects written in that language stop feeling the need to stress that. I mean, for some time projects listed "written in rust" (or "written in go", etc) as the main feature. Now rust is more normalized, finally.
I'm sure one of them will comment here and tell you. Just as soon as they fix their wifi driver, and oh shit the bluetooth is broken too, okay time to open up the local copy of the arch wiki..
I don't think we're anywhere near the equivalent of any library or application being named starting with a J when it was written in Java - and not even actual words beginning with J - just slap a J at the start of any old name.
Not really? It has 6 occurrences of "Rust" in the README, and half of those are in the paragraph of the FAQ explaining why they ported to Rust from Python. There's actually an equivalent number of references to Python.
Just like Microsoft's latest batch of Flight Simulator games, I'd love if there was a version of this for creating race tracks out of real areas in the world.
Re: real-time weather, flight, traffic, react-based cockpits, and open source Google Earth GlTF data and flight sim applications like MSFS and X-Plane: https://news.ycombinator.com/item?id=38437821
Probably easier to determine whether a verbal or (lat,long,game) location reference is a reference to an in-game location or an virtual location in a game with the same name.
> Note: To render Google's photorealistic tiles, you must use a 3D Tiles renderer that supports the display of copyright attribution. You can use [CesiumJS or Cesium for Unreal]
Open source minecraft games with Python APIs:
> sensorcraft is like minecraft but in python with pyglet for OpenGL 3D; self.add_block(), gravity, ai, circuits
WebGL is more portable than OpenGL; or can't pyglet be compiled to WASM?
panda3d and godot easily compile to WASM FWIU.
An open source physics engine in Python that might be useful for minecraft clones: Genesis-Embodied-AI/Genesis; "Genesis: A Generative and Universal Physics Engine for Robotics and Beyond" https://news.ycombinator.com/item?id=42457213#42457224
Weirdly enough, my apartment complex doesn't render in this; the surrounding buildings and the pool are rendered, though. I verified the data on OSM, which is even more mystifying. On the other hand, the kiddo's school isn't far away, and that is rendered in pretty good detail. Hmmm...
Edit: I dug deeper into the OSM stuff. Apparently the building is rendered in OSM as a "multipolygon" with two different layers; but all the other stuff is rendered based on sets of nodes.
Can't describe the excitement that tools like thise bring to me. I remember when we used to create cities in Sim City 2000 and then navigate them in Sim Copter and Streets of Sim City. I'm hoping to see something similar happening with photo-realistic levels of accuracy.
Is it just me, or does the README have the ChatGPT accent? For instance:
Whether you're looking to replicate your hometown, explore urban environments, or simply build something unique and realistic, Arnis offers a comprehensive toolset to achieve your vision.
I don’t have a lot of issues with people using LLMs to generate documentation, but it does seem to have a lot of nothing-sentences.
A legitimate question for me would be is documentation made to be read or to be written and what is the appropriate trade-off in energy invested? I might write a one off email to an individual, a email to a big audience or a presentation to the board. All three get different levels of attention. From little, to there are layers to this text nobody would expect (perhaps mostly for my enjoyment).
You’re right, and this is unfortunately becoming very common on GitHub, even for otherwise great projects.
Good technical writing is concise and tells you what you need to know as directly as possible. ChatGPT written documentation always reads like bad marketing copy.
Arnis uses OpenStreetMap data and Rust to generate Minecraft worlds based on real-world geography and architecture.
It processes large-scale data to create accurate cities, landmarks, and natural features in Minecraft, making it easy to replicate real places or design realistic environments.
That sentence just doesn't need to exist at all. The nature of the tool is already covered. I don't think there's a reason to tell people that they could use it for this, that, or the other thing.
Right now I'm using my work Mac, which I can't install Minecraft on.
My personal Mac is not in my hands, and the kid using it is the one I want
to surprise with a Minecraft level of the area.
If anyone could post a zip file of Minecraft worlds so I can fool this app
into using it, I would be much obliged.
Just to give some perspective: More than 10 years ago I built an open source project that generates cities for a different game (maps4cim [1], a map generator for Cities in Motion 2). It relies on OSM data to generate roads and buildings and stuff, and NASA SRTM data for elevations. The OSM part of the application is far more complicated, since it covers so much data that is changing every day, yet you can make the exact same query against the Overpass API and get a response with the latest data in the expected format. NASA however at some point decided to shut down public access to SRTM data, which is in the public domain, and hide it behind a non-RESTful webservice where only registered users have access.
To me this feels like such a loss. I never would have started this open source project a decade ago if there was no free access to all the data the users would need. Yes, it's still public domain data, therefore someone could go through all the hassle of signing up for the service, scrape all the data and then host it free of charge, but right now there is no such service. Don't get me wrong, I don't feel entitled to this kind of free service, but I feel like these barriers to entry really matter and we all lose access to great tools that are built on the shoulders of giants. Very sad to lose NASA as one of the giants that once gave us free and easy access to highly useful data. More power to projects like OSM that live the spirit of open data!
1: https://github.com/Klamann/maps4cim
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