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You know the dominant apps used on phones have large full screen user-generated video and imagery, right?

These are UI elements designed to work great over scrolling content feeds, full screen product images, album artwork, and thirty second videos of people doing meme dances. There is no room for ‘a gray background’.



This doesn’t justify applying a less than suboptimal design for everything else.

UI on content is a special case just like AR and here it might be ok, but why add “glass” as a background on icons or panels for text that are served much better by using a single colored transparent background without the noise that glass is bringing to the table - if there’s a background needed at all.

The visual signal to noise ratio is being cranked up to 11 for novelty’s sake.


I think you’re watching a way different video about this than me.

In the design guidance they’re explicitly saying liquid glass is for selective elements in the navigation layer. When those elements pop up modals those use a very subdued and opaque glass that loses the adaptive contrast, but still physically embeds them in that same floating navigation layer.

They’re not saying everything needs to be made of glass. They’re explicitly saying don’t make everything from glass.


For highlighting text?


> These are UI elements designed to work great over scrolling content feeds, full screen product images, album artwork, and thirty second videos of people doing meme dances

Liquid glass also seems terrible for this type of application. TikTok's overlays are much less intrusive and distracting.


Now give the laptop back to your parents and go touch grass.

This has no place in the desktop.


What a patronizing and shallow response.




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