Released last week. Looks like all the weights are now out and published. Don’t sleep on the SAM 3D series — it’s seriously impressive. They have a human pose model which actually rigs and keeps multiple humans in a scene with objects, all from one 2D photo (!), and their straight object 3D model is by far the best I’ve played with - it got a really very good lamp with translucency and woven gems in usable shape in under 15 seconds.
Are those the actual wireframes they're showing in the demos on that page? As in, do the produced models have "normal" topology? Or are they still just kinda blobby with a ton of polygons
This would be convenient for post-production and editing of video, e.g. to aid colour grading in Davinci Resolve. Currently a lot of manual labour goes into tracking and hand-masking in grading.
Side question: what are the current top goto open models for image captioning and building image embeddings dbs, with somewhat reasonable hardware requirements?
I would suggest YOLO. Depending on your domain, you might also finetune these models. Its relativly easy as they are not big LLMs but either image classification or bounding boxes.
I do a test on multimodal LLMs where I show them a dog with 5 legs, and ask them to count how many legs the dog has. So far none of them can do it. They all say "4 legs".
Segment anything however was able to segment all 5 dog legs when prompted to. Which means that meta is doing something else under the hood here, and may lend itself to a very powerful future LLM.
Right now some of the biggest complaints people have with LLMs stems from their incompetence processing visual data. Maybe meta is onto something here.
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