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does it make a mesh?

doesn't seem very accurate, no idea of the result with a photo of large scene, that could be useful for level designers



It doesn't but it's pretty trivial to do if all you want is a pinholed mesh.

I managed to one-shot it by mixing in the mesh exporter from https://github.com/Tencent-Hunyuan/HunyuanWorld-Mirror but at that point you might as well use HWM, which is slower but much better suited to the level design use case.

Note that the results might not be as good as you expect, because this does not do any angled inpainting -- any deviation from the camera origin and your mesh will be either full of holes or warped (depending on how you handle triangle rejection) unless you layer on other techniques far outside the scope of this model.

And note that although HWM itself does support things like multi-image merging (which ml-sharp does not), in my testing it makes so many mistakes as to be close to useless today.

If you want something different that is designed for levels, check out Marble by World Labs.


No


Gaussian splats




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