I love the idea of applications which exist in one file which you can run anywhere. I've been working towards this with my serverless platform; you can build complex data-driven apps with just one .html file and mostly declarative HTML markup (thanks to web-components which are loaded from a remote server). With modern browser features, you don't need a bundling system. Once you do away with it; a whole universe is opened up.
The ability to load .html files over the file:// protocol is a powerful, often neglected feature. In practice, it means you can double-click an HTML file and it runs an app in your browser instantly.
> I implemented the game three times in total: once in C for the i686 Visual C platform using WinAPI, once in C for the x86_64 Linux platform using clang and X11, and once in JavaScript for the browser using HTML5 Canvas.
The OP actually wrote two native applications instead of just instantiating a browser.
The ability to load .html files over the file:// protocol is a powerful, often neglected feature. In practice, it means you can double-click an HTML file and it runs an app in your browser instantly.