Please note that we’re still working on releasing the
source code for various elements of the ODK — and since
some of it is compiled object code, you won’t have access
(at least not today) to every single line we’ve written.
When the ODK doesn't contain any sources for stuff other than the samples, but hey, it is a work in progress I guess.
(nb. as per other threads, the ODK is just providing controller, in-app purchase and launcher support; they're not repackaging the google SDK, which is nice to see~)
> they're not repackaging the google SDK, which is nice to see
They are actually not allowed to do so anymore, as of about a month and a half ago; Google decided they didn't want to be quite so open going forward.
> Section 3.4 of Google's new terms, which were updated Tuesday, reads, "You agree that you will not take any actions that may cause or result in the fragmentation of Android, including but not limited to distributing, participating in the creation of, or promoting in any way a software development kit derived from the SDK."
... and no working homescreen, no friends lists, no simulator capable of working with the controllers, a dummy API for the store, no final hardware, no final controller, no documented UX+UI guidelines, and it's shipping in March?
Truth be told, I'd rather pay $500 (or more) for a powerful console than $100 for OUYA - I guess it's addressing a very specific market, but it's not hardcore gamers (although I don't have much time to play lately, I consider myself one).
That being said, I'm happy for Steam's Big Picture, where I can actually build a HTPC myself and still enjoy the living room coziness for playing.
Of course it's not for a hardcore gamer. I used to be a hardcore gamer when in high-school. These days I don't have time nor the patience to get into many hardcore games. I'd much rather enjoy playing a simpler and more entertaining indie game for 30 minutes or an hour every now and then.
I also think its biggest market in the long term may be for young kids, like from 5-12 year old. That being said, I hope they upgrade it with more powerful and more modern ARM chips as soon possible.
I am right there with you. At one time I spent hours and hours playing "Hardcore" games, tweaking settings for better frame rates. Studying forums and websites for multilayer strategies and tip. Now I really would like something I can sit down with my five year old and play together. Or spend that precious hour after bed time and before my bed time playing. I don't necessarily have time for the six hour game marathon any more. I don't think I am alone as there is a whole generation that grew up like me that is now in the same position I am. I think there will still be a hardcore market, but I think it will transition from the mass market to an enthusiast market.
Spending a lot of time tweaking settings really has nothing to do with how hardcore of a gamer you are. It's a time vs. money trade-off; you can spend an extra hundred bucks to get the same performance as a tweaked cheaper version.
While I too, have significantly less time to play than I used to (running a business now and having small kids), I still consider myself a hardcore gamer. When kids go to sleep I still like to turn on PS3 and play a couple of hours. Not every day, but when I do, I want quality, both in term of graphics and gameplay. My current addiction is Borderlands 2 (coming after Mass Effect 3 and Dark Souls). I don't see how any of these titles would run on OUYA.
In many cases they were. I had friends assert they'd take the money and run. Whether they'll ship the rest of the consoles on time or not I don't know, but having a thousand working examples sent out to your primary advocates 3 months beforehand seems pretty promising.
it might be a bit early to say "working" but still I admit I am one of those sceptics that believes ouya will be a huge disappointment for most people...I hope they will be able to prove me wrong.
In the video, they again claim that all the games will be free to play when they mean that all games will have what is essentially a demo version. Saying they're free to play is misleading.
(nb. as per other threads, the ODK is just providing controller, in-app purchase and launcher support; they're not repackaging the google SDK, which is nice to see~)